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Co-design tool

Output

  • Interactive co-design games for supporting the planning process of mobility hubs.

  • The results of each co-design game will depend on the specific research question(s) to be answered during the game.

Input

  • Guiding kit to design a co-design game that includes a blank board, cards, figures & a design manual.

  • More specific inputs will depend on the case study and target group. 

  • To design rules and goals of a  co-design game.

  • The game should adapt the game to the context of the mobility hub. 

How?

When?

  • The application of the tool should take place before the implementation and during the design process.

Why?

  • To assist the planning and design process.

  • To encourage and support the communication between designers, users, researchers, and other stakeholders.

  • To help to reveal new insights more candidly.