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Co-design tool

Output

  • Interactive co-design games for supporting the planning process of mobility hubs.

  • The results of each co-design game will depend on the specific research question(s) to be answered during the game.

Input

  • Guiding kit to design a co-design game that includes a blank board, cards, figures & a design manual.

  • More specific inputs will depend on the case study and target group. 

  • To design rules and goals of a  co-design game.

  • The game should adapt the game to the context of the mobility hub. 

How?

When?

  • The application of the tool should take place before the implementation and during the design process.

Why?

  • To assist the planning and design process.

  • To encourage and support the communication between designers, users, researchers, and other stakeholders.

  • To help to reveal new insights more candidly.   

Co-design game AR_1_edited.png

Learn more about the tool

Iterative Development of a Co-Design Tool

The Co-Design tool is being developed following an iterative process to:

  1. Develop a Design Game Sandbox based on the Seestadt Design Game. The result of this phase is a Blank Analogue Design Game and has already been implemented by all Living Labs.

  2. Introduce augmented reality (AR) elements on a small and large scale to the Design Game (mixed reality design game). 

  3. Apply a real life design game in urban areas (real life design game). 

Co-design tool and Living Labs

Vienna, Austria

Vienna's Living Lab designed a board game for 2-4 teams, with 2-3 players each, for generating creative ideas.

The purpose of the game is to create attractive hubs and understand them as meeting places.

Vienna-game.png

Brussels, Belgium

This Living Lab developed a card game for 2-6 players for designing a sensitive, inclusive hub.

The idea behind the game is to deal with the form and elements of the hub to enhance accessibility and inclusive design.

Brussels- game.png

Munich, Germany

The Munich Living Lab created a board game for teams supported by cards representing different mobility options to identify relevant hub elements for different users (mobility and non-mobility related).

Munich-game.png

The Hague, Rotterdam

The Living Lab at The Hague designed a board game for 4-6 players for designing a SmartHub on Hobbemaplein square.

With the game, they aimed to include different user groups’ needs.

Rotterdam-The Gague - game.png

Find more information here.