Interactive co-design games for supporting the planning process of mobility hubs.
The results of each co-design game will depend on the specific research question(s) to be answered during the game.
Guiding kit to design a co-design game that includes a blank board, cards, figures & a design manual.
More specific inputs will depend on the case study and target group.
To design rules and goals of a co-design game.
The game should adapt the game to the context of the mobility hub.
The application of the tool should take place before the implementation and during the design process.
To assist the planning and design process.
To encourage and support the communication between designers, users, researchers, and other stakeholders.
To help to reveal new insights more candidly.
Learn more about the tool
Iterative Development of a Co-Design Tool
The Co-Design tool is being developed following an iterative process to:
Develop a Design Game Sandbox based on the Seestadt Design Game. The result of this phase is a Blank Analogue Design Game and has already been implemented by all Living Labs.
Introduce augmented reality (AR) elements on a small and large scale to the Design Game (mixed reality design game).
Apply a real life design game in urban areas (real life design game).
Co-design tool and Living Labs
Vienna's Living Lab designed a board game for 2-4 teams, with 2-3 players each, for generating creative ideas.
The purpose of the game is to create attractive hubs and understand them as meeting places.
This Living Lab developed a card game for 2-6 players for designing a sensitive, inclusive hub.
The idea behind the game is to deal with the form and elements of the hub to enhance accessibility and inclusive design.
The Munich Living Lab created a board game for teams supported by cards representing different mobility options to identify relevant hub elements for different users (mobility and non-mobility related).
The Hague, Rotterdam
The Living Lab at The Hague designed a board game for 4-6 players for designing a SmartHub on Hobbemaplein square.
With the game, they aimed to include different user groups’ needs.